Sunday, September 27, 2009

Pandorum

Other reviewers have disparaged Pandorum (2009) for being too derivative of a plethora of other genre staples, and having little room to be unique. You know what I say to that? They're absolutely correct. Any viewer well-versed in space scifi or action thrillers will certainly get more than one feeling of deja vu. A bunch of comparisons leaped to my mind during the course of the film. The most obvious of these is Alien (1979), but this comparison only holds up as far as the fact that Alien remains the template for all horror and thriller films set in space. Other more apt comparisons are The Descent (2005) and the LotR trilogy in terms of creature design, and The Road Warrior (1981), Resident Evil (2002), and The Wizard of Oz (1939) for plot elements. These analogies are all valid. The thing is, despite being a little muddled with cliches and pulled in too many directions, the film eventually delivers on its slow build with a white-knuckle final 20 minutes and a couple of twists, one only so-so, but one that I definitely did not see coming.

Corporal Bower (Ben Foster) awakes suddenly from suspended animation somewhere in the bowels of a dying spaceship. Suffering from memory loss as a side effect of hypersleep, Bower and his commanding officer, Payton (Dennis Quaid), attempt to piece together who and where they are, as well as their larger purpose out in space. It soon becomes clear that something disastrous has happened: the ship's main power is down, there's no communication from the flight crew, and Payton and Bower are unable to reach the bridge.

While Payton stays behind to serve as the navigation and communication link, Bower sets out for the ship's reactor, hoping to reboot the power systems and gain access to the bridge. It's here that the film gives way from subtle psychological horror to action thriller. At first Bower finds the ship a ghost town: a labyrinth of empty dark corridors. But he'll soon be running for his life from a band of hideous orc-like creatures, sticking to the shadows and racing against time to reboot the reactor before it cycles down for good. He gets a little help along the way from a rag-tag group of survivors: Manh, a member of the mission's agricultural department (portrayed by world champion kickboxer and mixed martial artist Cung Le), botanist, self-appointed keeper of the ship's biological specimens, and all-around hottie Nadia (Antje Traue), and the loathsome and mentally-unbalanced Leland, one-time cook.

During their mad dash to the reactor chamber, the survivors try to sort out the glaring questions. What are the creatures and where did they come from? What happened to the flight crew? What happened to the ship? And beyond those, what was their mission, where were they headed and where are they now?

I think this film's main problem is that director Christian Alvart is never quite sure what kind of film he's trying to make. He vacillates between psychological horror, creature scifi, and fast-paced action thriller. Any of these angles, properly developed, would have worked great, but Alvart's genre mash-up leaves something to be desired.

What Pandorum lacks in genre cohesion, though, it more than makes up for in some phenomenal sets and effects, and some very solid performances, led by the always powerful Ben Foster. The set design from Richard Bridgland and Bernhard Henrich is nothing short of amazing, intricate, and highly layered. Borrowing once again from Ridley Scott's Alien as well as The Matrix (1999), Bridgland and Henrich succeed in bringing the massive spaceship to life using an organic style, highlighting the ship's role as a living ecosystem. This set design echoes a style used to great effect in 1997's Event Horizon, another space horror directed by Pandorum's producer, Paul W.S. Anderson.

Speaking of The Matrix, another minor sin committed here is a dependence on cliched martial arts type fighting sequences, complete with jarring and confusing rapid-fire editing. I mean, come on, there's only so many times Bower can be thrown around like a ragdoll or fall off of a platform before he breaks something. Most likely his back. But, like a video game, our hero takes a licking (or several) and keeps right on ticking. It's not a huge thing, but it is a little distracting.

Pandorum definitely could benefit from more solid direction, but it's still very good, very enjoyable, and it'll make you ponder a few anthropological, ethical, and cosmological questions.

Storyline & plot: 6/10
Cinematography & effects: 9/10
Music & mood: 6/10
Performances: 8/10

The Reverend says: 7/10

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